Vaessa bounding through a ruined arcane city with a dagger in hand

Single-player Movement FPS

Momentum is your weapon.

Build impossible speed. Turn your arsenal into movement. Find the line through a vast fantasy world shaped by arcane engineering.

00 / Directive

Move faster Aim ahead Find your line

Speed is not a stat. It is the way you think.

Play as Vaessa, an elven runner who builds momentum through movement and uses arcane-engineered weapons to fight, redirect herself, and find faster paths through a vast fantasy world.

01 / Movement

Continuous flow

No sprint button. No speed limit.

Movement is the heart of Project Velyx. Keep moving, keep bounding, and let every clean landing build more speed. Accessible routes keep new players moving; advanced shortcuts reward precision and mastery.

01

Build speed

Stride

Hold jump to turn repeated jumps into a bounding stride. Each clean landing carries into the next and builds more speed.

02

Take control

Dash

Burst from low speed, preserve momentum at full velocity, or redirect it instantly, even through a complete reversal.

03

Find the route

Break line

Read the world differently. Walls, ramps, ledges, blasts, and impossible gaps become pieces of one continuous line.

01Autohop02Aerial control03Wall dash04Ramp jump05Ledge jump06Explosive jump
02 / Arsenal

Projectile combat throughout

Every weapon changes how you fight and move.

Prediction over hitscan. Position over cover. Every weapon is both a way to break the enemy and a new piece of movement tech.

01Dagger
Gripshear

Gripshear

Fall recovery

Instantly kills weaker enemies without breaking your movement. Drag it against walls while falling to slow your descent and recover from a missed jump.

02Sidearm
Dropcoil

Dropcoil

Fast landing

A fast one-handed precision weapon. Fire while airborne to descend faster, land sooner, and tighten your route.

03Scatter weapon
Shardblast

Shardblast

Rear impulse

Fires eight fast shards in a fixed pattern. Devastating up close, with a rear impulse that becomes forward momentum when fired behind you.

04Rapid-fire weapon
Fluxfire

Fluxfire

Aerial control

Fires a rapid stream of fast, low-damage projectiles. Sustained fire against nearby surfaces produces repeated impulses for climbing and precise aerial control.

05Bouncing explosive
Arcfall

Arcfall

Route setup

Launches arcing charges designed to bounce before detonation. Delayed, controllable blasts create technical jumps and carefully timed movement setups.

06Force weapon
Shocklance

Shocklance

Surface kick

Projects a narrow lance of force that violently knocks enemies away. Fire it into a nearby wall or floor to kick Vaessa sharply away from the surface.

07Heavy explosive
Skybreaker

Skybreaker

Gap launch

Fast, powerful projectiles deliver heavy damage and enough blast force to launch Vaessa across gaps and into advanced routes.

08Crossbow
Farstrike

Farstrike

Precise blast

Extremely fast physical bolts release a compact blast on impact, combining long-range precision with smaller, controlled explosive jumps and knockback.

03 / Threats

Combat in motion

Every threat changes the line.

Enemies are built around how they interfere with movement, not only how much damage they deal. Most stay grounded and readable, while stranger regions introduce stranger threats.

Every enemy threatens your line, forces you to change it, or becomes part of it.
A

Threaten your line

  • SkirmishersLead fast shots and force constant direction changes.
  • MarksmenTurn long, exposed routes into dangerous commitments.
  • RunnersPursue across gaps, walls, and vertical spaces.
B

Force a new line

  • SuppressorsClose likely routes with volleys and temporary hazards.
  • InterceptorsCut across your trajectory instead of chasing behind.
  • AnchorsCreate slowing fields, barriers, and force zones.
C

Become part of it

  • Break throughWeaker enemies can be cut through at full speed.
  • RedirectKnockback turns bodies and formations into moving pieces.
  • Keep flowCombat becomes part of the route, never a reason to stop.

Three origins / One world

01

People

Soldiers, mercenaries, cults, guards, and rival runners.

02

Constructs

Old defenses, autonomous weapons, and hostile infrastructure.

03

Creatures

Native predators and magical fauna shaped by strange regions.

Vaessa standing in the ruins of an arcane-engineered city
04 / World

Magic, made physical

Fantasy, engineered.

Magic and engineering developed together. Arcane energy moves through crafted weapons, wards, runes, crystals, and metal, creating a practical technology built from magical principles.

Ruined infrastructure, immense bridges, cliffs, fortresses, settlements, and forgotten structures form spaces meant to be crossed in more than one way.

The world is a route

What looks like scenery becomes a line.

Return to start

Project Velyx is currently an early concept. Mechanics, visuals, and world details may change.